What is PRIMM

CS teacher Andy Colley explains the PRIMM method for developing Computer Science pedagogy.

PRIMM stands for Predict-Run-Investigate-Modify-Make.

It builds on the Use-Modify-Create model. PRIMM was introduced by Sue Sentance in 2017 and pulls together known effective teaching practices into one, structured framework. Read more here.

In the feature video Andy Colley explains it in more detail and within a context of practical application.

Andy is a self-taught Computer Science teacher from Manchester, and relates to his students through his own learning experience.

He begins by explaining that during that journey he found himself in one of two states: Knowing exactly what he was working on or being completely at a loss, and the purpose of PRIMM is to provide a structured path for progressing from one to the other.

This is especially relevant for school students, where CS is only one of many classes they take and the end goal is far off in the future.

PRIMM helps define a learning evolution where students are taken through increasingly mature types of exercise, from working with other people’s code through developing their own, meaning the teacher can more easily understand where they are at and that they can be progressed at the right time.

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One Comment

  1. Hey I am browsing your article on my Blackberry and I was imagining how cool it will be on my soon to be purchased ipad. Fleeting thought. Anyway thanks!

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